Mission Demolition
Mission Demolition - ReadMe File
Author: Charles Drake Jr.
Modified: 2024-09-04
0. What is the link to your project on itch.io?
(Just paste the link here.)
1. What are the controls to your game? How do we play?
Click and hold left mouse button on the slignshot and drag it away in the opposite direction from the castle. Can press the switch view button to see the slingshot or both the castle and slingshot. Projectile on the bottom left allows for the player to switch between two types of projectiles.
2. What creative additions did you make? How can we find them?
-Another projectile with a heavier mass
- Track and limit the shot of the player(5 shots per level). If the player does not hit the goal in the last shot the game resets to the beginning and the player has to run the gauntlet again.
-After the last shot is taken the player is no longer able to interact with the slingshot to prevent any extra shots
-Added a button to the UI which allows the player to swith between the two different projectiles in the game.
-Added three different castles to the game.
3. Any assets used that you didn't create yourself?
No
4. Did you receive help from anyone outside this class or from anyone in this class that is not in a group with you?
No
5. Did you get help from any AI Code Assistants?
No
6. Did you get help from any online websites, videos, or tutorials?
https://docs.unity3d.com/ScriptReference/GameObject.SetActive.html
just unity documentation
7. What trouble did you have with this project?
Every time the game restarted or went to next level(after enhancements) the projectile would delete. However, I managed to solve the problem.
8. Is there anything else we should know?
No :)
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